Personal Logo
Projects/Contact
x

In this section of the webpage, you'll find both creative and technical projects I've worked on over the years.

Adobe Illustrator Exercises (August-September 2023)
o

For my Introduction to Graphic Design course, I completed a variety of projects using different features of Adobe Illustrator.

Below you can see a set of icons I designed, along with the starting sketches, the stages of design leading to a self-reflection portrait, as well as a minimalist font study design.

Roboto Minimal
To-Do Extension (July 2023)
o

Used HTML/CSS & Javascript to design & program a Google Chrome extension that allows users to track to-dos without leaving their current tab.

I implemented local system data storage to keep user data private, as well as implented differen hover/click features to help the user learning curve.

The files for this program can be found on my Github.

SizeSort Game (January 2023)
o

Created for a MLH Hackathon, this game (programmed in a way that could accommodate both mobile and PC play) uses drag and drop dynamics in order to teach about sizes and orders in early elementary math topics. It's designed in a way that is easily 'win-able' to give students a feeling of accomplishment while learning and encourage academia.

I built this project from the ground up in Unity, using C# programs and built-in objects (like buttons). In addition to the base Unity includes, I also used UnityEngine.SceneManagement. The demo consists of four major scenes, which loop through the levels with an in-game clickable transition system. I also designed all the graphics, including the background, objects, containers, and text, myself using Procreate. I would've loved to add more levels to this game to let it progress in complexity.

For more information about this program, click here.

Custom Spotify Wrapped (December 2022)
o

As not only a challenge for myself, but as a surprise for my sorority sisters, I decided to (from scratch) recreate the Spotify Wrapped design/layout from this year customized with statistics from the previous semester. I created the entire project in Microsoft Publisher with the addition of some elements that I drew digitally and imported.

Racing Game Concept Art (October 2022)
o

As a member of the Texas A&M Game Developer Club, I participated its biannual Game Jam, where my team worked on a racing game called 'Claws of Rubber,' in which different stages of the race would require different levels of technology in a post-apocalyptical world.

For this project, we needed three vehicle types, and a starting screen graphic. For the starting screen graphic, I decided on a stylized view of the post-apocalyptic world our main racing map takes place in. There are also sketches for the race car design I came up with, as well as different viewpoints and notes for the model creator. I created sketches of different types of lizards to implement into our 3D game, and eventually decided, with my team, on one design to create concept art for.

Faux Twitch Graphics (August 2022/March 2023)
o

As a video game enthusiast, the realm of Twitch has always been appealing to me. Watching my favorite streamers, I realized that all one needed to look professional was a themed back of graphics, and so I took it upon myself to create a faux streamer persona and craft one for myself. The files include animated starting/ending screens, a border to go around the camera cut-out, an animated graphic for stream notifications, an example of a profile panel, and a profile picture.

This second Twitch graphics pack I created includes animated starting, mid-stream, and ending screens, as well as two variations of panels, and a emote in a matching color scheme