In this section of the webpage, you'll find both creative and technical projects I've worked on over the years.
For my Introduction to Graphic Design course, I completed a variety of projects using different features of Adobe Illustrator.
Below you can see a set of icons I designed, along with the starting sketches, the stages of design leading to a self-reflection portrait, as well as a minimalist font study design.
Used HTML/CSS & Javascript to design & program a Google Chrome extension that allows users to track to-dos without leaving their current tab.
I implemented local system data storage to keep user data private, as well as implented differen hover/click features to help the user learning curve.
The files for this program can be found on my Github.
Created for a MLH Hackathon, this game (programmed in a way that could accommodate both mobile and PC play) uses drag and drop dynamics in order to teach about sizes and orders in early elementary math topics. It's designed in a way that is easily 'win-able' to give students a feeling of accomplishment while learning and encourage academia.
I built this project from the ground up in Unity, using C# programs and built-in objects (like buttons). In addition to the base Unity includes, I also used UnityEngine.SceneManagement. The demo consists of four major scenes, which loop through the levels with an in-game clickable transition system. I also designed all the graphics, including the background, objects, containers, and text, myself using Procreate. I would've loved to add more levels to this game to let it progress in complexity.
For more information about this program, click here.
As not only a challenge for myself, but as a surprise for my sorority sisters, I decided to (from scratch) recreate the Spotify Wrapped design/layout from this year customized with statistics from the previous semester. I created the entire project in Microsoft Publisher with the addition of some elements that I drew digitally and imported.
As a member of the Texas A&M Game Developer Club, I participated its biannual Game Jam, where my team worked on a racing game called 'Claws of Rubber,' in which different stages of the race would require different levels of technology in a post-apocalyptical world.
For this project, we needed three vehicle types, and a starting screen graphic. For the starting screen graphic, I decided on a stylized view of the post-apocalyptic world our main racing map takes place in. There are also sketches for the race car design I came up with, as well as different viewpoints and notes for the model creator. I created sketches of different types of lizards to implement into our 3D game, and eventually decided, with my team, on one design to create concept art for.
As a video game enthusiast, the realm of Twitch has always been appealing to me. Watching my favorite streamers, I realized that all one needed to look professional was a themed back of graphics, and so I took it upon myself to create a faux streamer persona and craft one for myself. The files include animated starting/ending screens, a border to go around the camera cut-out, an animated graphic for stream notifications, an example of a profile panel, and a profile picture.
This second Twitch graphics pack I created includes animated starting, mid-stream, and ending screens, as well as two variations of panels, and a emote in a matching color scheme